TEACHING
Gnomon Workshop Tutorials
Link to Gnomon Workshop Website
Tutorial Descriptions :
Batch 01
∗ Tut_0001 (Buell.mov):
∗ Introduction to After Effects. Interface basics, frame rates, resolution, bit depth, basic keyframing, timline vs node based compositors, aspect ratio etc.
∗ Tut_0002 (Space.mov)
∗ Cont Introduction to After Effects, blending modes, filters, more keyframing, basic masking, adjustement layers
∗ Tut_0003 (Rendering.mov)
∗ Cont Introduction to After Effects, Rendering
∗ Tut_0004 (Warpdrive.mov)
∗ Create s simple stylized warp drive effect.
∗ Tut_0005 (trackMattes.mov)
∗ Continued Introduction. Alpha Channels, track mattes.
∗ Tut_0006 (Keyframes.mov)
∗ In depth look at keyframing in AE.
∗ Tut_0007 (Beelzebub.mov)
∗ Capture animation from your mouse to animate this flies around Beelzebub.
∗ Tut_0008 (Editing.mov)
∗ After Effects editing and shortcuts.
∗ Tut_0009 (Masking_TV.mov)
∗ Basic masking, track mattes and faking reflections.
∗ Tut_0010 (Roto.mov)
∗ Rotoscoping.
∗ Tut_0011 (Plane01.mov) (Plane02.mov)
∗ Plane01.mov: Using lightning filter and color correction, create stormy clouds.
∗ Plane02.mov: Composite First Part clouds outside the window of an airplane, add turbulence.
∗ Tracking (tracking1.mov) (tracking2.mov) (1xLife.mov)
∗ (tracking1.mov) Introduction to tracking in AE.
∗ (tracking2.mov) Position, rotation, scale tracking and stabilizing.
∗ (1xLife.mov) Project based tutorial, emphasis on 2d tracking in AE.
∗ Time_Stretch_Remapping (Time_Stretch_Remapping .mov)
∗ Time Remapping in AE.
∗ Shapes (UnderwaterShapes .mov)
∗ Project based tutorial. Shapes and animating them, echo, distortions.
∗ RenderPasses (simpleSphere .mov)(jeep .mov)
∗ (simpleSphere .mov) Basic compositing of 3d rendered passes in AE. Basic 3d lighting theory. Compositing separate lights and separate material properties.
∗ (jeep .mov) Real world project. Compositing 3d rendered passes in AE.Using RGB mattes. Ambient Occlusion and Color Correction.
∗ 3d (horsehead.mov)(whiskey .mov)(rammstein .mov)
∗ (horsehead .mov) Introduction to 3d in AE.Cameras, Lights, material properties, animation.
∗ (whiskey .mov) Continuation to 3d in AE. Camera depth of field, animation, 3d layers.
∗ (rammstein .mov) Turning a still image into 3d.
Batch 02
• 01_Tracking (TrackingScreen.mov)
∗ Corner point tracking in AE. Adding video to blank monitor. Tracking markers and theory.
• 02_Regressive (regressive.mov)
∗ Real world spoof. Recreate part from progressive commercial.
• 03_Blood (blood.mov)
∗ Real world spoof. Recreate part of Dragon Age commercial.
• 04_StromChasers (stromChasers.mov)
∗ Real world spoof. Recreate part of Storm Chasers opening titles.
• 05_MarsHit (MarsHit.mov)
∗ Create a celestial impact animation complete with monolith from 2001 all in 2d.
• 06_Planets (planets.mov)
∗ Create a space environment completely in 2d.
• 07_Equalizert (equalizer.mov)
∗ Use sound to drive an AE animation. Several Examples.
• 08_Keying (keying01.mov)(keying02.mov)(keying03.mov)
∗ 3 part tutorial. In depth discussion of keying in AE.Green, blue screen examples and theory.
• 09_Giant (shot01.mov)(shot02.mov)(shot03.mov)
∗ 3 part tutorial. Project based. Create giant characters walking through NY City.
Link to Gnomon Master Website
Music Video Post-Production
Instructor: Ergin Kuke
Ergin Kuke will discuss the methods, pipeline, budgeting and client expectation management of 3d/post production work in a small studio environment. Case studies on 3 music videos will be covered: Anjulie's 'Boom' (MTV Music Award's Best Newcomer Artist Video), Regina Spektor's 'Laughing with God' and Beyonce's 'Sweet Dreams'.
The music video industry is not the huge money maker it used to be. One of the reasons they still get done is as a creative outlet and a means to 'make a name' for the studios and directors involved. It tends to be a more freely creative environment, especially when young musicians and bands are in play.
Budgets are tight, deadlines are very tight and managing the layers between production houses, directors, musicians, music labels and the post-production house is a risky business. How to actually get the job, what creative input does the post production company have, budgeting of time and money, managing client expectations, pipelines and delivery methods.
Ergin will go over 3 case studies and explain how a 3-5 man studio finished 6 music videos in 2 and a half months. Results are sometimes great and sometimes less than great. Successes and shortcomings will be analyzed in an attempt to share the experiences and what was learned from them.
Instructor:
Ergin Kuke
Co-Founder, Angst FX
Ergin is creative director and co-founder of Angst vfx, an up and coming visual effects company in Los Angeles, CA.
Ergin moved to Los Angeles from Albania in 2001 to be part of the Gnomon Certificate program. After finishing studies there, he has been a Lighting TD and Compositor at Sony Imageworks, Rhythm & Hues working on Polar Express, Zathura, Superman and Narnia. As a freelance artist in commercial boutiques, Ergin has worked at Digital Kitchen, Stardust, Engine Room, and Superfad doing lighting and compositing on many commercial and music video projects. He has also developed concert visuals for Korn, Bon Jovi, 50 Cent, Red Hot Chilli Peppers, Paul Oakenfold and more.
Ergin is also a part time instructor at Gnomon School of VFX where he teaches Compositing, Lighting and Texturing.
Prior to 2001, in Albania, he used to run and co-own a post production studio, whose clients included Coca-Cola, United Nations, World Bank, Siemens and the European Broadcast Union.
Ergin likes fast motorcycles and single malt highland scotch whiskey.
Gnomon Instructors
Gnomon Workshop Tutorials
Link to Gnomon Workshop Website
Tutorial Descriptions :
Batch 01
∗ Tut_0001 (Buell.mov):
∗ Introduction to After Effects. Interface basics, frame rates, resolution, bit depth, basic keyframing, timline vs node based compositors, aspect ratio etc.
∗ Tut_0002 (Space.mov)
∗ Cont Introduction to After Effects, blending modes, filters, more keyframing, basic masking, adjustement layers
∗ Tut_0003 (Rendering.mov)
∗ Cont Introduction to After Effects, Rendering
∗ Tut_0004 (Warpdrive.mov)
∗ Create s simple stylized warp drive effect.
∗ Tut_0005 (trackMattes.mov)
∗ Continued Introduction. Alpha Channels, track mattes.
∗ Tut_0006 (Keyframes.mov)
∗ In depth look at keyframing in AE.
∗ Tut_0007 (Beelzebub.mov)
∗ Capture animation from your mouse to animate this flies around Beelzebub.
∗ Tut_0008 (Editing.mov)
∗ After Effects editing and shortcuts.
∗ Tut_0009 (Masking_TV.mov)
∗ Basic masking, track mattes and faking reflections.
∗ Tut_0010 (Roto.mov)
∗ Rotoscoping.
∗ Tut_0011 (Plane01.mov) (Plane02.mov)
∗ Plane01.mov: Using lightning filter and color correction, create stormy clouds.
∗ Plane02.mov: Composite First Part clouds outside the window of an airplane, add turbulence.
∗ Tracking (tracking1.mov) (tracking2.mov) (1xLife.mov)
∗ (tracking1.mov) Introduction to tracking in AE.
∗ (tracking2.mov) Position, rotation, scale tracking and stabilizing.
∗ (1xLife.mov) Project based tutorial, emphasis on 2d tracking in AE.
∗ Time_Stretch_Remapping (Time_Stretch_Remapping .mov)
∗ Time Remapping in AE.
∗ Shapes (UnderwaterShapes .mov)
∗ Project based tutorial. Shapes and animating them, echo, distortions.
∗ RenderPasses (simpleSphere .mov)(jeep .mov)
∗ (simpleSphere .mov) Basic compositing of 3d rendered passes in AE. Basic 3d lighting theory. Compositing separate lights and separate material properties.
∗ (jeep .mov) Real world project. Compositing 3d rendered passes in AE.Using RGB mattes. Ambient Occlusion and Color Correction.
∗ 3d (horsehead.mov)(whiskey .mov)(rammstein .mov)
∗ (horsehead .mov) Introduction to 3d in AE.Cameras, Lights, material properties, animation.
∗ (whiskey .mov) Continuation to 3d in AE. Camera depth of field, animation, 3d layers.
∗ (rammstein .mov) Turning a still image into 3d.
Batch 02
• 01_Tracking (TrackingScreen.mov)
∗ Corner point tracking in AE. Adding video to blank monitor. Tracking markers and theory.
• 02_Regressive (regressive.mov)
∗ Real world spoof. Recreate part from progressive commercial.
• 03_Blood (blood.mov)
∗ Real world spoof. Recreate part of Dragon Age commercial.
• 04_StromChasers (stromChasers.mov)
∗ Real world spoof. Recreate part of Storm Chasers opening titles.
• 05_MarsHit (MarsHit.mov)
∗ Create a celestial impact animation complete with monolith from 2001 all in 2d.
• 06_Planets (planets.mov)
∗ Create a space environment completely in 2d.
• 07_Equalizert (equalizer.mov)
∗ Use sound to drive an AE animation. Several Examples.
• 08_Keying (keying01.mov)(keying02.mov)(keying03.mov)
∗ 3 part tutorial. In depth discussion of keying in AE.Green, blue screen examples and theory.
• 09_Giant (shot01.mov)(shot02.mov)(shot03.mov)
∗ 3 part tutorial. Project based. Create giant characters walking through NY City.
Link to Gnomon Master Website
Music Video Post-Production
Instructor: Ergin Kuke
Ergin Kuke will discuss the methods, pipeline, budgeting and client expectation management of 3d/post production work in a small studio environment. Case studies on 3 music videos will be covered: Anjulie's 'Boom' (MTV Music Award's Best Newcomer Artist Video), Regina Spektor's 'Laughing with God' and Beyonce's 'Sweet Dreams'.
The music video industry is not the huge money maker it used to be. One of the reasons they still get done is as a creative outlet and a means to 'make a name' for the studios and directors involved. It tends to be a more freely creative environment, especially when young musicians and bands are in play.
Budgets are tight, deadlines are very tight and managing the layers between production houses, directors, musicians, music labels and the post-production house is a risky business. How to actually get the job, what creative input does the post production company have, budgeting of time and money, managing client expectations, pipelines and delivery methods.
Ergin will go over 3 case studies and explain how a 3-5 man studio finished 6 music videos in 2 and a half months. Results are sometimes great and sometimes less than great. Successes and shortcomings will be analyzed in an attempt to share the experiences and what was learned from them.
Instructor:
Ergin Kuke
Co-Founder, Angst FX
Ergin is creative director and co-founder of Angst vfx, an up and coming visual effects company in Los Angeles, CA.
Ergin moved to Los Angeles from Albania in 2001 to be part of the Gnomon Certificate program. After finishing studies there, he has been a Lighting TD and Compositor at Sony Imageworks, Rhythm & Hues working on Polar Express, Zathura, Superman and Narnia. As a freelance artist in commercial boutiques, Ergin has worked at Digital Kitchen, Stardust, Engine Room, and Superfad doing lighting and compositing on many commercial and music video projects. He has also developed concert visuals for Korn, Bon Jovi, 50 Cent, Red Hot Chilli Peppers, Paul Oakenfold and more.
Ergin is also a part time instructor at Gnomon School of VFX where he teaches Compositing, Lighting and Texturing.
Prior to 2001, in Albania, he used to run and co-own a post production studio, whose clients included Coca-Cola, United Nations, World Bank, Siemens and the European Broadcast Union.
Ergin likes fast motorcycles and single malt highland scotch whiskey.
Gnomon Instructors
Bully Pictures is an award-winning commercial production company with executive. Bully Pictures film director and VFX/design director, Ergin Kuke is a. View Matthew Primm’s profile on LinkedIn, the world's largest professional community. Ergin Kuke Director CD @ the Mill. Trello for Video Post Production; See all courses.